I decided to build a binary release of RapCAD so that people can have a look at how things are coming along without having to compile it. Its very much in a pre-alpha state so don’t expect to be able to just try out your latest greatest design and just expect it to work. Furthermore it can’t currently create any output in the form of an STL file or GCode, so it really is just a release that will let you preview a design. That said there are some nice features that I would like people to try out and see what they think. Language features such as true variables and functions with bodies seem redundant now when other projects such as openscadpy are boasting full python language integration. Having said that RapCAD scripts and OpenSCAD scripts are a DSL which is nice to use and since it has no general purpose language features such as reading or writing files, network access, etc. The scene descriptions are inherently more secure. While the authors of the software RapCAD, OpenSCAD and openscadpy are known and trusted, the authors of scene description scripts uploaded to to Thingiverse may or may not be trusted. By limiting the language features to the domain of scene description this mitigates any risk.
The features that I am developing now could go into openscad eventually, although some of the things that I am doing would require a substantial re-write of the openscad backend, such as dropping openscads 2D subsystem. (It turns out that the entire 2D subsystem can actually be done using 3D shells that have no internal volume, including boolean set operations) For those who want to try out this release instructions for installation on three popular operating systems; Windows, Ubuntu and MacOSX, can be found in the Download Page
I intend to create binary releases about once a month from now on. Next month I hope to have a release with OFF file export (Its supported natively by CGAL so should be easy to implement) and maybe native support for Bezier surfaces since I have been very interested in the work done by WilliamAAdams here is a sneak peak:
The linear_extrude is not quite working the way I would like yet, as currently it evaluates it by creating a volume for each facet and doing a union of all of these volumes. With it taking 2 seconds for each volume union, the total rendering time is a completely unacceptable 39 minutes! I would like it to work by just creating one volume, but I haven’t worked out how to find the perimeter of the Bezier surface yet.