Space Game

This simple game is implemented in Prospero Pascal. It demonstrates an understanding of structured programming. The object of the game is to shoot space craft that fly down from the top of the screen. The program uses it own format of bitmap (just raw pixel data) and loads these bitmaps into ram, for quick re-painting manipulation. It uses a 256 color video mode driver which was provided by Prospero’s Graph Library. Another feature of the game is the 3D Star field simulation that is in the background, It tracks the movement of your space ship.

“In the aftermath of the Tzenkethi wars, humanity faces destruction. With the loss of the first fleet and over 140 warships, defeat is now imminent; only the Chinkota system stands in its way. The development of a new quantum phase inhibitor, capable of annihilating entire planets using phased cascade pulses, is Mankind’s only chance for survival. Now, as the commander of the flagship Akira, you must lead the ninth fleet in defence of the orbital platforms, the Chinkota system and the future of humanity. Using electrodynamic polaron bolts, capable of multi-vector assaults, your mission is the protection of our greatest hopes, whatever the cost. Battles will be fought, lives will be lost and the galaxy will be changed forever. Saddle up: Lock and load.”

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s